Archive for the 'games' Category

29
Oct
08

on the rainslick precipice of darkness episode 2.

The second installment to Penny Arcade’s game hits!  Check it.

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19
Oct
08

the portal flash version mappack.

Hen Mazolski deserves a mention.  Given my newfound enthusiasm for all things Portal-related — I downloaded Mazolski’s Flash Version Mappack.  

Which is totally worth it — this guy understands what the game — and its puzzles are all about.  Set in a time before the original Portal — you set about doing what good test subjects do — defy GladOS and solve puzzles.  (In seemingly-interconnected chambers, much like Portal.)

There’s even a different endboss that, well … I won’t spoil you with.  Kudos to Hen Mazolski and the fun little afternoon.

Requirements:

  • A copy of Portal
  • A Portal mindset

Get it here.

19
Oct
08

zombi love.

If it’s not immediately apparent: the undead have a special place in my heart — I have always been more of the brains-over-looks type, so it should come as to no surprise that I am sympathetic to the zombie cause.

Which is why I’m eagerly anticipating the release of Left 4 Dead, the new coop-focused zombie shooter.  (Share the love, eh?)  Developed by the same team that brought us Counter-Strike, the game is set in a modern setting, where zombie holocaust is at hand, and a group of survivors are fighting their way through an ocean of zombies.  You and up to 3 buddies can play — plus, they’ve also made it so that cooperation is mandatory, making that zombie massacre just a tad bit more exciting.  (If you try and separate from the pack, the AI director — more on this in a bit — will throw a “Hunter” zombie at you.  Which is a bigger, faster, meaner zombie that you probably won’t be able to take down alone.)

The developers have stated that they were going for a “zombie movie” feel, so they’ve tweaked the Source engine a bit to include dramatic lighting and other film techniques to emulate the effect of the big screen zombie flicks.  The result is stunning — and moody: the colors are selectively muted and contrasted, plus, there’s even some film grain in there: crucial in making zombie eczema and the gore pretty.

The AI-director I mentioned earlier is the game’s way of making each scenario different from the last — instead of predetermined spawn points, the AI-director throws in spawn points where your team is, making it so that at any point in a game, any turn could be fatal, and, quite possibly, brain misplacing.

Another big shocker is that up to four more friends could join in AND PLAY AS THE ZOMBIES.  Which turns the co-op survival into a more arcade-like versus mode.

There was mention of a single-player experience — one that would thrust you into the world with three soulless, AI-driven comrades.  Which should serve you no more than a practice section.  (Gotta have soul to be a soldier.  Okay, that was reaching.)

Bottom line is — I’ll see you seeing me seeing you see me bust zombie ass.

But wait, it gets better!  If you preorder now, you’ll even get a neat 10% discount if you buy it from Steam.  Plus, there was word that a demo could be out just ’round Halloween.

15
Oct
08

that portal thing.

Better late than etc…

Okay, so I’m hooked on Portal.  It’s been a year since The Orange Box was released — it’s time to get in on the fun!  (And boy was I missing out!)  

What is it?

Portal is a single-player first-person shooter action game / video puzzle game developed by Valve. The game was released in a bundle package known as The Orange Box for PC and Xbox 360 on October 10 2007, and for the PlayStation 3 on December 3 2007. The Microsoft Windows version of the game is also available for download separately through Steam. The game consists of a series of puzzles which must be solved by teleporting the player’s character and other simple objects using the Aperture Science Handheld Portal Device. The goal of each puzzle is to reach an exit point. The “portal gun” and the unusual physics it creates are the emphasis of this game.

Continue reading ‘that portal thing.’

14
Oct
08

mk vs dc: batman’s the star!

Isn’t it quite obvious?  Midway/DC thinks that Batman is the star in MK vs DC!  Why else would he be at the forefront (and be the first one in those demo videos) of the game cover?  Supes is waaaaay in the back.

Plus, why is he suddenly paired up against Scorpion?  What happened to those teaser images/video?  The one where he’s getting beat up by Sub-Zero?

17
Aug
08

batman: arkham asylum game.

If you didn’t know, Batman, being the iconic character that he is, HAS NOT yet received the proper video game treatment.  A majority of previous bat-games has been reputed to be horrible examples of video game development.  (Batman and Robin, anyone?)

(Don’t believe me?  Check out AVGN Batman 1 & Batman part 2)

Mikko just sent me some images from the new Bat-game that’s being developed by Eidos and Rocksteady, entitled Batman: Arkham Asylum.  True, graphics are never in any way a promise of good gameplay, but seeing this?  It sure looks like their doing right by Batman.  Coming to the PS3, XBox360 and PC in 2009.

More screenies here.

25
Jul
08

max payne movie trailer.

‘Twas 1997 when I first came across Max Payne.

The game got released almost four years later (2001) … and it was good.  By 2003, we got a sequel (that played shorter) and it was still good.

So the other day, the trailer for the movie, starring Mark Wahlberg (as Max Payne) officially hit.  Will it feature the same “drug-addicts-killed-my-family-so-I’m-trading-the-suits-with-a-bad-ass-leather-coat-to-shoot-my-way-from-the-underworld-to-the-top-monologuing-noir-style-in-stylish-slow-mo-flair,” (pill-popping on the side) awesomeness?  (Okay, so I’m a bit confused with the whole angel/supernatural bit.)  Guess we’ll have to wait.

BTW, Mila Kunis plays Mona Sax.  (We all know what happens in the sequel lol)

Video/image from IGN.  The original IGN article here.




your mind will go pi.hrudu@plurk.robopopjunk! cavefeci abditum.damit co.proudly pinoy!



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